XR: Extended Unity's integrated support for tone-mapping and outputting to HDR Displays in URP, HDRP and the built-in render pipeline to provide support for XR devices that have a HDR display.Īndroid: Added a new asset packs size validation procedure for the AAB based on Android's Play Asset Delivery download size limits.Īndroid: Enabled auto-removal of the application from the device when trying to install AAB which includes fast-follow and/or on-demand asset packs. VFX Graph: Enabled the ShaderGraph integration to now use material variant workflow for override settings in VFX Output. VFX Graph: Enabled allowing VFX instancing when having exposed textures, meshes, or graphic buffers. This run the test x amount of times or until it succeeds. This is useful for testing unstable tests. Repeat x runs the test x amount of times or until it fails.Pass the command line arguments to the Editor: This means that as soon as the test finishes running the first iteration, Unity now retries or repeats it. New 2023.2.0a18 Entries since 2023.2.0a17 FeaturesĮditor: Added a Context Menu to the Scene View.Įditor: Added a new tool for light placement using the pan, zoom, and orbit controls of the Camera.Įditor: Added the UI Toolkit data bindings feature to the Unity Editor, which includes data bindings support in UI Builder, Editor bindings workflow improvements, and UxmlObjects authoring workflows in UI Builder.Įditor: Enabled retrying and repeating tests on test level. Vulkan: Oculus Quest 2 build does not work when built with Vulkan Visual Effects - Legacy: Visualisation corruption occurs when rendering Particles to Render Texture Visual Effects: Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer’s materials toits to materials/sharedMaterials UI Toolkit: Fixed the slider's value retention when interacting with the text field. Project Browser: Project Browser shows package resources when package visibility is disabled Platform Audio: A looping audio sounds different on WebGL than in the editor/native desktop player Particles: Fixed the sub-emitter preview incorrectly pausing if parent particles are finished. Metal: Rendering freezes when the orientation is changed Metal: Editor freezes when exiting Play Mode if the Game window position was changed or undocked during Play Mode MacOS: Fix for 2023.2.X: Editor silently crashes when entering Play Mode on macOS Kernel: Crash on core::Join & _ptr64,char const (& _ptr64),core::basic_string_ref > when the Editor runs out of memory saving an invalid override Input: Crash on InputDeviceIOCTL when closing Unity editor Graphics Device Features: Performance degradation when comparing Android Quest 2 builds across 2020.x This was caused by the RenderTextureDescriptor's colorFormat setter applying the fallback prematurely. Graphics: Fixed a performance regression caused by warning spam related to a depth-stencil format fallback. 2D: Fix: NullReferenceException error when creating new Lens Flare Data for Lens Flare (SRP) componentĪsset Importers: Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX fileĪudio: Audio random container shows subassets in the project folder when adding clips via drag & dropĪudio: Audio Random Container window clears when deselecting the Audio Random Container in the project viewĪudio: Dragging a audio clip from project view into the Audio Random Container AudioClips list, behaves incorrectly.Īudio: The Audio Random Container window sometimes loads an incorrect UI when entering playmodeĬontextual Menu: "Destroying object multiple times" error message appears while applying removed component to prefab assetĮditor: Fixed an issue where closing the HDR color picker quickly could cause a crash.Įditor: Fixed an unresolved pointer reference Issue with menu controller.Įditor: Fixed node search window not opening in VFX Graph
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